And there's an option to "Appreciate" it before moving on to the next level, where the camera gently pans over the new landscape. It's easy for me not to see the whole picture before this point, as I focus on patches of hills, lowlands and small clusters of buildings, and cleaning up afterwards becomes an emerging 'reveal' of everything I've worked on. When the biomes are in balance, and native animals returned to their ideal habitats, it's time to recycle everything, leaving only a self-sustaining ecosystem behind. And while I'm able to put down the machinery that raises the humidity to bring back rainstorms (and salmon, and mosses), the rain by itself does a better job of cleaning up than I did. There's a moment when I start a controlled burn when I expect it to only take the flowers I targeted - only for the fire to rip through to the natural boundaries of cliffsides and water edges. There's something tactile and immediately satisfying about converting one of your irrigators into a hydroponium and seeing it ripple out into wetlands, or placing a beehive and hearing the brush of flower and scrubland pop up.Īt the same time, it's made clear that you aren't freely zoning the land like an architect, or even a gardener. ![]() With a foundation set, the next task is to restore local biomes, of wetland, forest and fynbos. Availability: Out on PC and smartphones via Netflix on 28th March.Far from the city builder convention of widely mapping out your infrastructure, you attend to small patches of land - one wind turbine and a handful of toxin scrubbers to clean the earth at a time, paid for by the irrigators you place to restore the grass on top of it. What you give to the land and what you take from it renew each other, and so tasked with restoring a barren quarry to a thriving ecosystem, you start small. The first level of Terra Nil feels like perfection. When you're done, use Appreciate mode to bask in the natural beauty of the ecosystem you have restored.The reverse city builder is trickier than it appears, but utterly committed to its environmental vision, taking the genre - and every level - to new places. Levels are not about infinite growth, but rather balancing and nurturing the environment before leaving it in peace.Įxperience tranquilityLush hand-painted environments, relaxing music, and an atmospheric ambient soundscape make Terra Nil a peaceful, meditative experience. Plan your build around randomized, challenging, and unpredictable terrain, including snaking rivers, mountains, lowlands, and oceans.Ī natural ebb and flowEach region of Terra Nil progresses through phases, with the ultimate goal being leaving pristine wilderness behind. A reverse city builderUse advanced eco-technology to purify the soil, creating plains, wetlands, beaches, rainforests, wildflowers, and more-then efficiently recycle everything you've built, leaving the environment pristine for its new animal inhabitants.ĭifferent maps every timeProcedurally generated landscapes mean no two playthroughs of Terra Nil will ever be the same. Then recycle your buildings and leave no trace that you were there. Turn dead soil into fertile grassland, clean polluted oceans, plant sprawling forests, and create the ideal habitat for animals to call home. ![]() ![]() Terra Nil is a game about transforming a barren, lifeless landscape into a thriving, vibrant ecosystem.
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